Illegal Weapons
+2
Aesok Deesra
Darth Sythphilis
6 posters
Page 1 of 2
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Illegal Weapons
This is for illegal weapons on the market
Sold:
DXR-6 Disruptor Rifle
Description: Outlawed by the New Republic, if caught with this weapon on any New Republic planet, penalty could be severe.
Has a scope which allows for complete accuracy. Jedi Force powers are useless against this weapon.
Damage: Instant Kill (Disintegration)
Range: One Target Per Turn, total of Five Turns
Cost: 850 Credits
Sold:
DXR-6 Disruptor Rifle
Description: Outlawed by the New Republic, if caught with this weapon on any New Republic planet, penalty could be severe.
Has a scope which allows for complete accuracy. Jedi Force powers are useless against this weapon.
Damage: Instant Kill (Disintegration)
Range: One Target Per Turn, total of Five Turns
Cost: 850 Credits
Last edited by Al Strider on Sat Jul 18, 2009 4:17 am; edited 1 time in total
Guest- Guest
Re: Illegal Weapons
1000 Credits
1X DXR9
850 Credits
150 Credits
1X DXR9
850 Credits
150 Credits
Darth Sythphilis- Faction Leader
- Posts : 501
Join date : 2009-07-11
Character sheet
Force:
(0/0)
Faction: Galactic Alliance
Re: Illegal Weapons
5 turns means 5 uses, right?
Aesok Deesra- Newb
- Posts : 27
Join date : 2009-07-12
Location : Sullust
Character sheet
Force:
(0/0)
Faction: Jedi Order
Re: Illegal Weapons
[color]Modified Blastec DLL-42
From the emperiakl age.
This is a modified weopn desined by the empire. If cought on any new republic planet you will be puneshed. (reamember to get cought you have to use that weopon on that planet)
Damage : 7 per shot; 2 shots per turn; 10 damage per turn on all jedi (rebelion and Order) regardless of force abilities (I know not posted yet. im working on it)
Other effects: Supirior accuracy (thats why it hurts jedi); Grapple (Can keep up with a jedi on the run; cancels out the effects of force jump)
Cost: 1,500[/color]
From the emperiakl age.
This is a modified weopn desined by the empire. If cought on any new republic planet you will be puneshed. (reamember to get cought you have to use that weopon on that planet)
Damage : 7 per shot; 2 shots per turn; 10 damage per turn on all jedi (rebelion and Order) regardless of force abilities (I know not posted yet. im working on it)
Other effects: Supirior accuracy (thats why it hurts jedi); Grapple (Can keep up with a jedi on the run; cancels out the effects of force jump)
Cost: 1,500[/color]
Last edited by Ta'u on Fri Oct 30, 2009 11:14 am; edited 3 times in total
Ta'u- Admin
- Posts : 867
Join date : 2009-04-03
Character sheet
Force:
(0/0)
Faction: Empire
Re: Illegal Weapons
Price cut! now at 1,500 credits for a limited time.
Ta'u- Admin
- Posts : 867
Join date : 2009-04-03
Character sheet
Force:
(0/0)
Faction: Empire
Re: Illegal Weapons
So, question about this weapon. Since its ' illegal ' are you automatically caught with it on Republic planets or you have to use it then you are caught?
Nuchiha- Faction Leader
- Posts : 512
Join date : 2009-08-24
Location : Location
Character sheet
Force:
(6/10)
Faction: Empire
Re: Illegal Weapons
unless of course some republic citizen finds you on their world and recognizes you and has you arrested
Guest- Guest
Re: Illegal Weapons
If you use it on a republic controlled planet with active players curently the planet you are cought. you lose the gun.
Ta'u- Admin
- Posts : 867
Join date : 2009-04-03
Character sheet
Force:
(0/0)
Faction: Empire
Re: Illegal Weapons
since it is illegal on republic worlds i was thinking on buying it and hgaving it destroyed.
Willice- Hired Gun
- Posts : 882
Join date : 2009-07-19
Location : in the far reaches of the galixy
Character sheet
Force:
(0/0)
Faction: Independent
Re: Illegal Weapons
i would be intrested in walking away with the weapon and accidently leaving some credits in its place
leewatson1- Space Trainee
- Posts : 104
Join date : 2009-07-28
Age : 29
Location : meditating or protecting the jedi order or possibly down the catana with some friends
Character sheet
Force:
(0/0)
Faction: Jedi Order
Re: Illegal Weapons
have you ever imagined what it might feel like to have a lightsaber in your gut lee?
Guest- Guest
Re: Illegal Weapons
Well, the thing is, lee. You have a freaking lightsaber. It cuts people in half in only a few turns. It's one hell of alot better than that one.
Darth Sythphilis- Faction Leader
- Posts : 501
Join date : 2009-07-11
Character sheet
Force:
(0/0)
Faction: Galactic Alliance
Re: Illegal Weapons
sometimes theres nothing better than long ranging your enemys
leewatson1- Space Trainee
- Posts : 104
Join date : 2009-07-28
Age : 29
Location : meditating or protecting the jedi order or possibly down the catana with some friends
Character sheet
Force:
(0/0)
Faction: Jedi Order
Re: Illegal Weapons
for that, you use are glourious force powers, that and there's not really long ranging in this rp
Guest- Guest
Re: Illegal Weapons
why cant i just buy an illegal blaster i peace i have plans for my lightsaber and they include blasters
leewatson1- Space Trainee
- Posts : 104
Join date : 2009-07-28
Age : 29
Location : meditating or protecting the jedi order or possibly down the catana with some friends
Character sheet
Force:
(0/0)
Faction: Jedi Order
Re: Illegal Weapons
Name: DC - 19 ' stealth ' Carbine.
Damage: 35 damage, and up to 10 attacks a turn
Info: The DC - 19 ' stealth ' carbine is the same thing as the DC - 19 carbine but modified. The DC - 19 ' stealth ' carbine uses a chemical and makes the laser invisible to the naked eye. After you use all of the shots you must wait 2 turns for reload and 1 more for cool down. It also has a modified muzzle making it silent. Its illegal on Republic owned planets for its only given to elite shadow clone troopers.
1500 Credits
Last edited by Al Strider on Wed Aug 26, 2009 1:20 am; edited 1 time in total
Guest- Guest
Re: Illegal Weapons
You've got a deal!
Starting Credits:10,749
1xDC-19 Stealth Carbine at 1500
Remaining credits: 9,249
Starting Credits:10,749
1xDC-19 Stealth Carbine at 1500
Remaining credits: 9,249
Darth Sythphilis- Faction Leader
- Posts : 501
Join date : 2009-07-11
Character sheet
Force:
(0/0)
Faction: Galactic Alliance
Re: Illegal Weapons
Can i haggle the price down to 1200
Willice- Hired Gun
- Posts : 882
Join date : 2009-07-19
Location : in the far reaches of the galixy
Character sheet
Force:
(0/0)
Faction: Independent
Re: Illegal Weapons
The 'stealth ' carbine is the shadow clone issue. And I got one.
Nuchiha- Faction Leader
- Posts : 512
Join date : 2009-08-24
Location : Location
Character sheet
Force:
(6/10)
Faction: Empire
Re: Illegal Weapons
I would like to perches theDLL-42 for 1000, i am hagglingthe price
Willice- Hired Gun
- Posts : 882
Join date : 2009-07-19
Location : in the far reaches of the galixy
Character sheet
Force:
(0/0)
Faction: Independent
Re: Illegal Weapons
Nope. You are a part of the Republic If cought in your own planet you would lose the gun anyways.
Ta'u- Admin
- Posts : 867
Join date : 2009-04-03
Character sheet
Force:
(0/0)
Faction: Empire
Re: Illegal Weapons
duh, the gun should be destroyed, btw anyone should be able to buy things from the black market.
Willice- Hired Gun
- Posts : 882
Join date : 2009-07-19
Location : in the far reaches of the galixy
Character sheet
Force:
(0/0)
Faction: Independent
Re: Illegal Weapons
4,170 credits
I would like to buy the DL - 42,
2,670 credits left
I would like to buy the DL - 42,
2,670 credits left
Nuchiha- Faction Leader
- Posts : 512
Join date : 2009-08-24
Location : Location
Character sheet
Force:
(6/10)
Faction: Empire
Re: Illegal Weapons
SOLD!
Ta'u- Admin
- Posts : 867
Join date : 2009-04-03
Character sheet
Force:
(0/0)
Faction: Empire
Re: Illegal Weapons
Quick question, is the weapon no longer available? If so, you should make it at random intervals that the black market gets re stocked, for instance, it could be restocked in one day, then the next shipment could be 3 weeks then the next is 1 anda half weeks, it would be at random or set intervals.
Nuchiha- Faction Leader
- Posts : 512
Join date : 2009-08-24
Location : Location
Character sheet
Force:
(6/10)
Faction: Empire
Re: Illegal Weapons
It was indeed still for sale.
Ta'u- Admin
- Posts : 867
Join date : 2009-04-03
Character sheet
Force:
(0/0)
Faction: Empire
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