Upgrades
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Upgrades
Here you can upgrade your vessels systems. To purchase an upgrade, include the planet you're building at and also include for which ship you are upgrading.
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Re: Upgrades
Hyperdrive Upgrades
AXL I Upgrade
Class: All Space Craft
Upgrade: Upgrades hyperdrive speed by 1 (if speed was originally 3, speed is now 4)
Limit: Once per ship
Days to Build: 1
Cost: 250 Credits
AXL II Upgrade
Class: All Space Craft
Upgrade: Upgrades hyperdrive by 2
Limit: Once per ship
Days to Build: 1
Cost: 325 Credits
HTU AI Upgrade
Class: Transport, Frigate, Capital Ship
Upgrade: Upgrades Hyperdrive by 4
Limit one per ship
Days to Build: 1
Cost: 400 Credits
HTU AII Upgrade
Class: Transport, Capital Ship
Upgrade: Upgrades Hyperdrive by 6
Limit One per ship, not usable with other Hyperdrive Upgrades
Days to Build: 2
Cost: 475 Credits
AXL I Upgrade
Class: All Space Craft
Upgrade: Upgrades hyperdrive speed by 1 (if speed was originally 3, speed is now 4)
Limit: Once per ship
Days to Build: 1
Cost: 250 Credits
AXL II Upgrade
Class: All Space Craft
Upgrade: Upgrades hyperdrive by 2
Limit: Once per ship
Days to Build: 1
Cost: 325 Credits
HTU AI Upgrade
Class: Transport, Frigate, Capital Ship
Upgrade: Upgrades Hyperdrive by 4
Limit one per ship
Days to Build: 1
Cost: 400 Credits
HTU AII Upgrade
Class: Transport, Capital Ship
Upgrade: Upgrades Hyperdrive by 6
Limit One per ship, not usable with other Hyperdrive Upgrades
Days to Build: 2
Cost: 475 Credits
Last edited by Al Strider on Mon Aug 31, 2009 6:32 am; edited 1 time in total
Guest- Guest
Re: Upgrades
Heavy Turbolasers:
Targets:
* Capital Ships
Frigates
Class: Capital Ships. Frigates, Transports
Strength (per turn): 5
Days to Build: 1
Cost: 30 Credits
Turbolasers
Targets:
* Capital Ships
Frigates
Escorts/Transports
Class: Capital Ships, Frigates, Transports
Days to Build: 1
Cost: 20 Credits
Strength: 2
Ion Cannon
Targets:
* Capital Ships
(Any ship if Starfighter mounted)
Strength: Eliminates Shields
Class: Capital Ships, Frigates
Days to Build: 2
Cost: 125 Credits
Proton Torpedoes
Targets:
* Capital Ships
Frigates
Escorts/Transports
Starfighters
Strength: 2
Class: Capital Ship, Frigates, Transports, Starfighters
Days to Build: 1
Cost: 20 Credits
Tractor Beam
Targets:
* Capital Ships
Frigates
Escorts/Transports
Strength: Disables Single Ship From Escaping
Class: Capital Ship
Days to Build: 3
Cost: 150 Credits
Heavy Lasers
Targets:
* Capital Ships
Frigates
Strength: 3
Class: Capital Ship, Firgates
Days to Build: 1
Cost: 75 Credits
Anti-Starfighter
Targets:
* Starfighters
Strength: Destroys One Starfighter Per Turn
Class: Capital Ship
Days to Build: 2
Cost: 100
Gravity Well
Targets:
* Everything
Strength: Disables any opposing ship from escaping
Class: Capital Ship
Days to Build: 3
Cost: 200 Credits
Heavy Double Turbolaser
Targets:
* Capital Ships
Frigates
Strength: 10
Class: Capital Ship
Days to Build: 2
Cost: 150 Credits
Jedi Shadow Bombs
Targets:
* Everything
Strength: 15
Usable only if force mastery 6 or higher
Class: Starfighter, Capital Ship
Days to Build: 1
Cost: 225 Credits
Bunker Buster Bombs
Targets:
* Cities
Strength: 50
Class: Starfighters, Capital Ships
Days to Build: 1
Cost: 250 Credits
Double Turbolaser
Targets:
* Capital Ships
Frigates
Escorts
Class: Capital Ships, Frigates
Strength: 4
Days to Build: 1
Cost: 100 Credits
Concussion Missiles
Targets:
* Capital Ships
Frigates
Escorts/Transports
Starfighters
Strength: 5 to 3 ships per turn
Days to Build: 1
Cost: 250 Credits
Targets:
* Capital Ships
Frigates
Class: Capital Ships. Frigates, Transports
Strength (per turn): 5
Days to Build: 1
Cost: 30 Credits
Turbolasers
Targets:
* Capital Ships
Frigates
Escorts/Transports
Class: Capital Ships, Frigates, Transports
Days to Build: 1
Cost: 20 Credits
Strength: 2
Ion Cannon
Targets:
* Capital Ships
(Any ship if Starfighter mounted)
Strength: Eliminates Shields
Class: Capital Ships, Frigates
Days to Build: 2
Cost: 125 Credits
Proton Torpedoes
Targets:
* Capital Ships
Frigates
Escorts/Transports
Starfighters
Strength: 2
Class: Capital Ship, Frigates, Transports, Starfighters
Days to Build: 1
Cost: 20 Credits
Tractor Beam
Targets:
* Capital Ships
Frigates
Escorts/Transports
Strength: Disables Single Ship From Escaping
Class: Capital Ship
Days to Build: 3
Cost: 150 Credits
Heavy Lasers
Targets:
* Capital Ships
Frigates
Strength: 3
Class: Capital Ship, Firgates
Days to Build: 1
Cost: 75 Credits
Anti-Starfighter
Targets:
* Starfighters
Strength: Destroys One Starfighter Per Turn
Class: Capital Ship
Days to Build: 2
Cost: 100
Gravity Well
Targets:
* Everything
Strength: Disables any opposing ship from escaping
Class: Capital Ship
Days to Build: 3
Cost: 200 Credits
Heavy Double Turbolaser
Targets:
* Capital Ships
Frigates
Strength: 10
Class: Capital Ship
Days to Build: 2
Cost: 150 Credits
Jedi Shadow Bombs
Targets:
* Everything
Strength: 15
Usable only if force mastery 6 or higher
Class: Starfighter, Capital Ship
Days to Build: 1
Cost: 225 Credits
Bunker Buster Bombs
Targets:
* Cities
Strength: 50
Class: Starfighters, Capital Ships
Days to Build: 1
Cost: 250 Credits
Double Turbolaser
Targets:
* Capital Ships
Frigates
Escorts
Class: Capital Ships, Frigates
Strength: 4
Days to Build: 1
Cost: 100 Credits
Concussion Missiles
Targets:
* Capital Ships
Frigates
Escorts/Transports
Starfighters
Strength: 5 to 3 ships per turn
Days to Build: 1
Cost: 250 Credits
Guest- Guest
Re: Upgrades
Shield Upgrades:
TSB II Sheild Upgrade
Upgrades Shields by 200 (add 200 to current shield level)
Days to Build: 1
Cost: 75 Credits
TSB IIIA Shield Upgrade
Upgrades shields by 450 (add 450)
Days to Build: 1
Cost: 150 Credits
TSB II Sheild Upgrade
Upgrades Shields by 200 (add 200 to current shield level)
Days to Build: 1
Cost: 75 Credits
TSB IIIA Shield Upgrade
Upgrades shields by 450 (add 450)
Days to Build: 1
Cost: 150 Credits
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