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Jedi Order Purchases

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Post  Guest Thu Aug 06, 2009 1:12 pm

Hyperdrive Upgrade complete

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Post  Guest Sat Aug 08, 2009 1:22 am

11,561 Credits
Upgrades to The Triumph of Coruscant

2XJedi Shadow Bombs
Targets:

* Everything
Strength: 15
Usable only if force mastery 6 or higher
Class: Starfighter, Capital Ship
Days to Build: 1
Cost: 225 Credits (450)

3XAnti-Starfighter
Targets:

* Starfighters
Strength: Destroys One Starfighter Per Turn
Class: Capital Ship
Days to Build: 2
Cost: 100 (300)

Final Cost: 750

Final Balance: 10811


Last edited by Al Strider on Mon Aug 10, 2009 12:28 am; edited 1 time in total

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Post  Guest Sat Aug 08, 2009 1:24 am

4X Bothan Assault Cruisers
Weapons:
7 Heavy Double Turbolaser Cannons
8 Turbolasers
4 Ion Cannons
5 Proton Torpedo Launchers
4 Tractor Beam Projectors
Requires: 1 Capital Ship Commander NPC
4 Crew Member NPCs
Hull: 400
Shields: 200
Carries: 3 Starfighter Squads
Speed: 2
Days to Build: 3 Days
Cost: 1,200 credits
Final Cost: 4800 Cresits
Final Balance: 6011
Location Coruscant


Last edited by Al Strider on Wed Aug 12, 2009 5:42 am; edited 2 times in total

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Post  Guest Sat Aug 08, 2009 3:34 am

5811


Advanced Mining Facility
Benefits: Brings in an extra 1,000 credits per two weeks
Requires: 10 Miner NPCs
Hull: 400
Days to Build: 8
Cost: 700 Credits

Location: Coruscant

Final Balance: 5111


Last edited by Al Strider on Wed Aug 19, 2009 2:03 am; edited 1 time in total

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Post  Guest Sun Aug 09, 2009 12:35 pm

X wing squad complete: Sullust

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Post  Guest Sun Aug 09, 2009 1:01 pm

5111

5X Heavy Double Turbolaser
Targets:

* Capital Ships
Frigates
Strength: 10
Class: Capital Ship
Days to Build: 2
Cost: 150 Credits

Final Cost: 750 Credits

Final Balance: 4361


Last edited by Al Strider on Wed Aug 12, 2009 5:40 am; edited 1 time in total

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Post  Guest Sun Aug 09, 2009 1:07 pm

4361

5X My;Til Starfighter
Designed By: Hapes Consortium
Ownership: Independent
Weapons:
1 Triple Linked Laser Cannon
2 Ion Cannons
1 Concussion Missile Launcher
Requires: 1 Starfighter Pilot NPC
Speed: 0
Days to Build: 2
Cost: 300 credits'

Final Cost: 1,500 Credits
Final Balance: 2661 Credits


Last edited by Al Strider on Wed Aug 12, 2009 5:42 am; edited 1 time in total

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Post  Guest Mon Aug 10, 2009 12:24 am

Upgrades to Triumph of Coruscant Complete

Aggressor Destroyer
Hull: 900
Class: Capital Ship
Size: Carries: 4 Starfighter Squads
Days to Build: 4
Cost: 4,200 Credits
Location: coruscant
Complete


Last edited by Al Strider on Wed Aug 12, 2009 5:39 am; edited 1 time in total

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Post  Guest Tue Aug 11, 2009 12:07 am

2661

AXL I Upgrade
Class: All Space Craft
Upgrade: Upgrades hyperdrive speed by 1 (if speed was originally 3, speed is now 4)
Limit: Once per ship
Days to Build: 1
Cost: 250 Credits
Triumph of Coruscant
location: Wayland

2411


Last edited by Al Strider on Wed Aug 12, 2009 5:38 am; edited 1 time in total

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Post  Guest Wed Aug 12, 2009 5:38 am

Custom Parts Complete

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Post  Guest Wed Aug 12, 2009 5:38 am

upgrades to the triumph of coruscant complete

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Post  Guest Wed Aug 12, 2009 5:41 am

Bothan Assault Cruiser Complete

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Post  Guest Wed Aug 19, 2009 2:03 am

advanced mining facility complete

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Post  Vestara Khai Sun Aug 23, 2009 9:26 am

Begin Research for MD12 Missile Defense on Coruscant

Cost: 1.200 credits

Day required for research: 2

Research started: Aug 22 at 7:26 est
Research to be completed: Aug 24 at 7:27 est
Vestara Khai
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Posts : 7
Join date : 2009-08-16
Age : 37
Location : In a galaxy far far away

Character sheet
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Post  Guest Thu Aug 27, 2009 12:05 am

Research on MD12 Stations Complete

8,000 Credits
Location Dantooine
Capital Shipyard

Weapons: None
Hull: 700
Shields: 150
Research cost: 8,000 Credits
Allows Capital Ships of any class to be built
Days to Research: 2
----------------------------------------------------------
Days to Build: 6

Final Credits: 0

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Post  Vestara Khai Thu Aug 27, 2009 5:39 am

Begin Research for MD12 Missile Defense on Coruscant- Complete
Vestara Khai
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Posts : 7
Join date : 2009-08-16
Age : 37
Location : In a galaxy far far away

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Post  Guest Sat Aug 29, 2009 2:08 am

starting credits: 2,500
Trade Outpost
Benefits: Allows trade to be conducted on the planet.
Brings in an extra 300 Credits per week
Hull: 150
Days to Build: 2
Cost: 600 Credits
Final Balance: 1,900 Credits

Location: Kashyyk


Last edited by Al Strider on Mon Aug 31, 2009 12:20 pm; edited 1 time in total

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Post  Guest Sat Aug 29, 2009 6:36 am

Starting Credits: 1900
Starport
Benefits: Allows ships of Starfighter and Escort/Transport Class to land on planets.
Brings in an extra 150 Credits per week
Hull: 125
Days to Build: 1
Cost: 700 Credits
Location Kashyyk
Final Balance:1200 Credits


Last edited by Al Strider on Sun Aug 30, 2009 1:01 pm; edited 1 time in total

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Post  Guest Sat Aug 29, 2009 12:52 pm

Starting Credits: 1200
Mining Facility
Benefits:
Brings in extra 500 Credits per two weeks
Requires: 4 Miner NPCs
Hull: 300
Days to Build: 3
Cost: 350 Credits
Location: Kashyyk
Final Balance: 850 Credits


Last edited by Al Strider on Fri Sep 04, 2009 10:02 am; edited 1 time in total

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Post  Guest Sun Aug 30, 2009 1:00 pm

Starting Credits: 850
Starport
Benefits: Allows ships of Starfighter and Escort/Transport Class to land on planets.
Brings in an extra 150 Credits per week
Hull: 125
Days to Build: 1
Cost: 700 Credits
Location Hapes Consortium
Final Balance: 150 Credits


Last edited by Al Strider on Mon Aug 31, 2009 12:22 pm; edited 1 time in total

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Post  Guest Sun Aug 30, 2009 1:01 pm

kashyyk starport complete

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Post  Guest Mon Aug 31, 2009 12:20 pm

kashyyk trade outpost complete

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Post  Guest Mon Aug 31, 2009 12:22 pm

hapes consortium straport complete

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Post  Ta'u Tue Sep 01, 2009 1:01 pm

Credits: 880
"New" shoes for strider
cost: 10 credits
Remaining: 870
Ta'u
Ta'u
Admin
Admin

Posts : 867
Join date : 2009-04-03

Character sheet
Force:
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Faction: Empire

https://starwarsdf.rpg-board.net

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Post  Guest Tue Sep 01, 2009 1:17 pm

HA HA HA HA!!!! ohh man, that;s great.

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Post  Guest Fri Sep 04, 2009 9:59 am

Starting Credits: 5,000
HTU AI Upgrade
Class: Transport, Frigate, Capital Ship
Upgrade: Upgrades Hyperdrive by 4
Limit one per ship
Days to Build: 1
Cost: 400 Credits
Location: Bastion
Triumph of Coruscant

New Balance: 4,600 Credits


Last edited by Al Strider on Mon Sep 28, 2009 12:11 pm; edited 1 time in total

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Post  Guest Thu Sep 24, 2009 11:27 pm

48,150

Capital Shipyard

Weapons: None
Hull: 700
Shields: 150
Research cost: 8,000 Credits
Allows Capital Ships of any class to be built

Days to Build: 3

40,150

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Post  Guest Mon Sep 28, 2009 12:15 pm

Location: Coruscant

40,150

Viceroy Class Star Destroyer
Designed by: Empire/Kuatians
Ownership: Jedi Rebellion
Weapons:
6 Turbolaser Cannons
4 Double Turbolaser Cannons
4 Ion Cannons
Requires: 1 Capital Ship Commander NPC
8 Crew Member NPCs
Hull: 650
Shields: 500
Carries: 6 Starfighter Squads
Speed: 6
Days to Build: 7
Cost: 6,800 Credits

3X Capital Fleet Yard
Hull: 1000
Shields: 450
Cost: 3,000 Credits
Allows three Capital Ships to be built at any time
Days to build: 4


24,350


Last edited by Al Strider on Thu Oct 01, 2009 11:44 pm; edited 1 time in total

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Post  Willice Mon Sep 28, 2009 12:18 pm

al strider, you break your own rules? you bought a rebelion ship.
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Posts : 882
Join date : 2009-07-19
Location : in the far reaches of the galixy

Character sheet
Force:
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Faction: Independent

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Post  Guest Mon Sep 28, 2009 12:19 pm

no i didn't, the harrow class is the rebellion ship, not the viceroy

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